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What is the Overwatch 2 Battle Pass all about?

Junker Queen, Pharah, and Ramattra Greek God skins in the Overwatch 2 Season 2 Battle Pass

Since its release in May 2016 over watch has delighted (no pun intended) millions of players with its lovable characters, unique maps, and fast-paced, team-oriented gameplay. Blizzard’s first-person shooter is one of the most popular and streamed titles out there, so there was a lot of buzz when the game was transformed with the release of over watch 2 in October.

Although basically the same game, there have been a number of notable changes in the jump from over watch to surveillance 2: A five-man game was introduced instead of a six-man game, end-of-game voting cards were abolished, and an overhauled matchmaking system was introduced to accommodate a changing player base. The biggest (and most controversial) change, however, was the shift over watchMonetization strategy of : Instead of a one-time purchase of $60 surveillance 2 was released as a free-to-play game accompanied by the launch of a paid Battle Pass.

What is a Battle Pass?

To be fair to Blizzard, surveillance 2 is hardly the first game to introduce a paid pass as its primary monetization system. Many other popular titles—Fortnite, Apex: Legends, Call of Duty, Rocket League, and even direct over watch competitors like Brave– all use some kind of Battle Pass. Essentially, the pass acts as an alternative method for studios to sell their games. Instead of a starting price (the original over watch cost $60 and allow access to all features), one game is free to play, and players are enticed into paying for additional characters, skins, and other content that can only be accessed through the Battle Pass.

If the original over watch When it came out, it was a $60 download with a free in-game loot box system: as players spent more time in-game, they earned XP from games that they could use for loot boxes. These loot crates could hold anything from a few coins to a giant coveted skin—all for free. Whether you got lucky the first time or saved up all your loot box coins, there was pretty much always a way to get your most coveted skins, emotes, and other cosmetics for free.

At the beginning of surveillance 2, on the other hand, all players start with Battle Pass Level 1 and can either pay to unlock the Battle Pass and all its benefits, or work their way up to the Pass level by playing the game. Essentially, purchasing a Battle Pass pays for all of a season’s aesthetic insignia at once, skipping the need to spend hours trying to level up that has your favorite skin or that new character you want to unlock. You can still play the game 100% free, but to access new characters like Ramattra or skins like Zeus Junker Queen, you’ll have to pay for the Battle Pass.

Why are over watch Players frustrated with the Battle Pass?

That brings us to the stream surveillance 2 Battle Pass and player-voiced frustrations—everything from complaints that Battle Pass isn’t worth its price to concerns that it fundamentally tilts the game in favor of paid players or that it’s isolating players who have taken over from it over watch.

For players who have downloaded surveillance 2 without gaming experience over watch, having a Battle Pass doesn’t seem like such a big deal – after all, tons of games use a Battle Pass structure. But if you are someone (like me) who has played and loved over watch In its original incarnation, things get sticky — because if you know how much of it used to be available for free, the surveillance 2 Battle Pass is starting to feel like a rip off.

Skins that would normally have been available via in-game currency (which can be earned by spending hours on end) are now locked behind the paid Battle Pass. New characters (which used to be instantly available to everyone) are now at a high Battle Pass level, meaning players who have the money to unlock them have an in-game advantage until free players accumulate the required hours (about 30 days). of the game for a casual player) to reach the Battle Pass level and unlock the character.

Simply put, for a long time over watch Players are frustrated with how surveillance 2 aimed at newer players and betting they’re unfamiliar with the original system – if you’re new to the game you’ll be more interested in buying the Battle Pass, not realizing it’s packed with things that you would. I could get for free.

surveillance 2 Season 2 Battle Pass

While there was some grace given to the Season 1 Battle Pass (it was the first Battle Pass of the entire game, after all, and kinks were to be expected), the content (or lack thereof) in the Season 2 Battle Pass sums up the frustrations of the player along with the game’s pricing and approach to creating Battle Pass content. Season 2’s campaign – which included a new Greek God-themed set of skins and an arcade game mode – received significant criticism from players who felt that the cost of the Battle Pass was not made up by the skins, emotes, and other cosmetics included were justified.

While instant access to Ramattra Battle Pass buyers gives an in-game advantage on one hand, technically Ramattra himself is still a free-to-player character: you simply pay to save time to earn him, which some appreciate like a way to develop experience with the character. YouTuber Stylosa has an excellent series of videos that sum up player sentiment about the Season 2 Battle Pass, noting that aside from unlocking Ramattra early (itself a questionable benefit of the pass that causes other issues), players in Essentially paying $10 for a handful of skins – skins that would have been free to earn under the original over watch monetization model.

What does the future of surveillance 2‘s Battle Pass look like?

Granted, player issues with the Battle Pass system are just one complaint out of a long list of issues players are facing surveillance 2 in its current state – although it’s pretty safe to say the Battle Pass isn’t going away any time soon. the over watch The playerbase has always been vocal and opinionated, but the Battle Pass controversy could (ideally) cause executives and developers to step back and reconsider the value that using a paid Battle Pass adds to the game altogether.

(Selected image: Blizzard)

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