What is Fortnite’s secret to success? His willingness to change
There’s a popular joke in the Super Smash Bros. community that has players imagining themselves taking Super Smash Bros. Ultimate back to 1997 and shows it to a player to see his reaction to his wild list. I imagine doing the same with Fourteen days nowadays. The battle royale game is completely different from what it looked like in 2017. While the differences between the two are far greater than Super Smash Bros., ironically they make up for it Fourteen days remain so relevant and you can see that again in the last season.
When someone talks about a game that strays too far from what originally made it great, it’s usually in a negative context. You’ll often hear complaints like, “That’s not why I fell in love with this series,” directed against long-running franchises like Final Fantasy that are constantly reinventing themselves. We saw it with God of War, the Mario Party series, and it’s a serious bone of contention with the Sonic the Hedgehog fan base. However, Fourteen days has taken what many would see as a mistake and turned it into one of the battle royale’s main draws.
The only constant is change
Fourteen daysThe latest season takes the shooter even further away from its initial “battle royale with building” gimmick. Instead of just existing as a child of love between them PlayerUnknown’s Battlegrounds And Minecraftthe current version of the game looks more like an amalgamation of jet set radio, Sunset overdrive, unreal tournament, and other games.
seen last year Fourteen days get rid of his building entirely for a moment to introduce a zero-build mode. This move convinced more players to try it and was so popular that it soon became a permanent playlist. After that, more movement options were introduced, including sliding, cloaking, and sprinting. Last season, the Momentum-based gameplay was expanded even further, with rail-grinding and a radical katana called the Kinetic Blade to shake things up even more. You can do it all with the new one Resident Evil 4 Leon Kennedy’s skin is just perfect.
While playing through this new update, I’ve been absolutely infatuated with all the new ways I can mix movement options to disorient enemies, escape from dire situations, and just do some all-around cool stuff. Recently, I grinned through a city, jumped off a rail, blasted onto the top of a building with my Kinetic Blade, quickly slid to the ground with that swing, and instantly killed a player with the new pump action shotgun. Such moments now happen regularly during the game.
Out of left field feels right
Then there are Augments, which return from Season 4 Chapter 1. These are level up bonus abilities that you gain over time as you play, similar to unlocking hero abilities. Some of these add even more to my movement arsenal, like a teleporting air blast. All this comes together to make Fourteen days the best smoovement shooter I’ve ever played.
All of these additions are things I could never have imagined Fourteen days years before. In fact, I remember being initially skeptical about zero-build because it eliminated the very mechanics that made the game so unique. Now it’s the only mode I’ve ever played in battle royale.
Daily, Fourteen days grows and changes in a way that makes it the most relevant battle royale in the genre and one of the most talked about video games. From its two battle royale playlists to its competitive modes and casual Metaverse-like playgrounds, there’s always something new to look forward to with this title.
At this point, I won’t be surprised if the game takes on a Street Fighter-esque fighting game mode and somehow blows us all away with something totally left-wing once again.