Since its inception, Minecraft has placed an emphasis on exploration, adding all manner of biomes and generated structures in numerous updates in the hopes of players leaving their bases and roaming the vast blocky world. In the upcoming Trails & Tales update, the Trail Ruins structure will make its debut. The newly generated structure is really weird, as it was found buried underground in certain biomes and isn’t exactly alive. What makes it special is that players can refresh treasures under the suspicious gravel and sand in Trail Ruins.


Although the Trail Ruins add another useful structure Minecraft, it seems to run into a problem that most other structures are to blame for: being desolate or hidden. A lot of Minecraft is just pure wilderness, and structures were created to fill the wilderness, but many structures lack security or comfort, such as the ancient cities and fortresses deep underground, or the forest mansions and scavenger outposts that house dangerous mobs. Minecraft must consider a different approach when creating future structures as empty ruins and mob bases start to blur at one point. Mojang should consider adding cities in a future update.

RELATED: Minecraft should follow in the footsteps of the Sims with its next villager update

Cities in Minecraft could liven up the atmosphere


Cities would be a great addition to the game and a nice change from the usual mob-infested structures. To clarify: Mojang was not supposed to add modernized cities with entire skyscrapers and paved streets; The cities should just be advanced versions of villages, but not so advanced that it ruins the fantasy aspect Minecraft. At the moment, Minecraft Villages are hit or miss in terms of what can be found within them, as some villages may be too small and not own certain blocks and villagers with certain jobs. Cities should be villages of a scale resembling ancient cities or terminal cities, housing villagers of all trades.

Cities could be more likely to have more useful and rarer items, as well as interesting features in certain buildings. For example, there could be an upgraded city armory, possibly containing diamonds or iron equipment, possibly with enchantments. Town Libraries should have enchanted books found between the bookshelves, and on top of that, Town Libraries could have a rare chance to create secret rooms hidden behind the shelves using the sculpted bookshelf introduced in the Trails & Tales update . There could also be a research facility containing various potions and potion ingredients, and possibly a ready-to-use nether portal.

Different types of cities in different biomes

Minecraft three village biomes

Like their predecessors, Cities should be found underneath Minecraft‘s different biomes like the desert, the plains and the taiga. Similar to villages, each type of townhouse should use blocks native to the biomes, but the architecture should be much more detailed and consist of larger buildings and unique constructions. There could be statues made from native materials, like an ice statue in the colder biomes, or a wooden statue in towns found in forests. In addition, camels in desert towns might have their own little park to relax in, and plains towns might have larger horse stables.

Another interesting idea would be to not only have cities inhabited by simple villagers, but cities inhabited by other mobs. For example, snow golem villages/towns could exist in snow-related biomes, although they shouldn’t be as useful as villages or standard towns. If Mojang is feeling particularly ambitious, it could add golem towns in the mountains, housing not only Iron Golems but also the scrapped Copper Golems and Tuff Golems. While cities would be an amazing new feature, they could be too convenient for players and render original villages irrelevant. Some potential solutions to adding cities would be to make their spawn rate extra rare, but just enough for players to actually be able to find them.

Minecraft is now available on mobile, PC, PS4, Switch and Xbox One.

MORE: Future Minecraft updates must rely on player ingenuity


Leave a Reply

Your email address will not be published. Required fields are marked *