Harada speaks frankly on a topic close to his heart.
Katsuhiro Harada shares his candid thoughts on the state of fighting games today.
When asked directly about this issue in a recent interview, Harada had this to say:
“Now that’s an interesting question, because fighting games are perhaps the most famous for the period from the mid-late 80’s to the late 20th century… Some of the younger gamers now have this impression, albeit incorrectly, that the fighting game is the audience shrunk because there are fewer titles, but that doesn’t necessarily have to be the case. We used to have a lot more mid-sized fighting game titles coming out in this era that you might not see that particular group anymore. It’s mostly gone to a lot of much smaller indie titles that maybe do 2D fighting games or something like that, or just these huge IPs like Tekken and Street Fighter.
So it’s not like Tekken or Street Fighter or any of the big guys are selling fewer copies. They often sell more. It’s just the impression of some fans that this is the case. And then there are other changes in the genre from a business model perspective as well. A lot of those titles were in the arcades, and then we gradually started seeing some titles that wouldn’t make an arcade release and just go straight to console. So there was this shift in how we go from having an arcade game that you invest a hundred yen in to selling a console version. It is a total package that has everything that goes with it.”
The earliest and most notable fighting games like Jordan Mechner’s Karatekas debuted in 1984, but with the release of the genre changed and rose dramatically Street Fighter II in 1991. Fighting games dominated arcades in the 1990s, but it really only breathed new life into this industry as gaming consoles came into their own as even bigger markets. In 1997 both were released for PlayStation Tekken 3the groundbreaking sequel that the Tekken Franchise on the map and Final Fantasy VIIthe even bigger and more important game for final fantasyJapanese RPGs and video games in general, heralding a time when consoles would bring video game experiences that arcades couldn’t match.
With the seventh generation of consoles, the tide for the genre had turned completely. While Tekken particularly sustained, significantly fewer fighting games were being made, and more importantly, they were now well behind their 90’s competitors, like first-person shooters and action RPGs, and there were newer genres, like open-world games, that made up a larger segment of video games. street fighter hadn’t had a new game in a decade when Capcom released it Street Fighter IV.
As Harada noted, it wasn’t that individual fighting game titles sold significantly less compared to previous years. What he hadn’t talked about, however, was that the genre once dominated the industry and has now become a niche of its own. Why good sales Tekken and street fighter to this day they are driven by the monumental sales and profit margins of modern hits such as B. dwarfed grand theft auto 5, animal crossingand Fourteen days.
No matter how big fighting games are or how they could or could have been, Tekken 8 remains a highly anticipated sequel in a franchise that has transcended console generations. It will always be Tekken Fans are looking forward to playing the next sequel on the latest platforms available.
Tekken 8 is scheduled for release on PlayStation 5, Xbox Series X/S and Windows via Steam. You can read our previous ones Tekken 8 cover below.
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