DUBLIN–(BUSINESS WIRE)–Added the Metaverse Market By Component, By Technology, By Application, By Industry Vertical: Global Opportunity Analysis and Industry Forecast, 2020-2030 report ResearchAndMarkets.com Offer.

According to this report, the Metaverse market was valued at US$41.9 billion in 2020 and is estimated to reach US$1,237.0 billion by 2030, growing at a CAGR of 40.4% from 2021 to 2030.

Important market participants

  • Alibaba Group Holding Limited

  • ByteDance Ltd

  • Facebook, Inc.

  • Huawei Technologies Co.Ltd.

  • Nextech AR Solutions Inc.

  • NVIDIA Corporation

  • Roblox Corporation

  • Shenzhen Zqgame Co.,Ltd

  • Tencent Holdings

  • Unity Technologies

Metaverse platforms are a virtual three-dimensional extension of the internet and social media platforms. Metaverse technologies offer their users great versatility in terms of real-time, immersive interactions, as well as the ability to create any online environment they desire. With the help of Metaverse, anyone can build a space on an interoperable and decentralized multiplatform and join a global community where they can exchange their products or goods with the rest of the world.

The increasing demand for home office and remote working tools during the time of the COVID-19 pandemic led to the growth of the global Metaverse market. The growing popularity of cryptocurrencies and non-fungible tokens (NFTs) is positively impacting the growth of the Metaverse market.

However, complex security and privacy challenges on the Metaverse platform are hampering the Metaverse market. On the contrary, a positive trend towards decentralized network technology is expected to bring worthwhile opportunities for Metaverse market expansion during the forecast period.

The Metaverse market is segmented on the basis of component, technology, application, industry vertical, and region. On the basis of components, the market is segmented into hardware, software and service. According to the technology, it is classified into Blockchain, Virtual Reality & Augmented Reality, Mixed Reality and others.

On the basis of application, it is divided into games, online shopping, content creation and social media, events and conferences, digital marketing, tests and inspections, and others. By industry, it is divided into BFSI, retail, media and entertainment, education, aerospace and defense, automotive and others. In terms of region, it is analyzed in North America, Europe, Asia Pacific and LAMEA.

Main benefits for stakeholders

  • The study provides an in-depth analysis of the global Metaverse market forecast along with current & future trends to explain the upcoming investment pockets.

  • The report provides information on the major drivers, restraints, and opportunities along with their impact analysis on the global Metaverse trend.

  • Porter’s Five Forces Analysis illustrates the strength of the buyers and suppliers operating in the industry.

  • To determine the market potential, the quantitative Metaverse market analysis from 2021 to 2031 is provided.

Important market segments

By component

  • hardware

  • software

  • service

Through technology

  • Blockchain

  • Virtual Reality and Augmented Reality

  • Mixed Reality

  • Other

through application

  • To play

  • Shopping online

  • Content Creation and Social Media

  • events and conference

  • Digital Marketing

  • testing and inspection

  • Other

By Industry

  • BFSI

  • retail trade

  • media and entertainment

  • education

  • Aerospace and Defense

  • automobile

  • Other

By region

  • North America

  • US

  • Canada

  • Europe

  • Germany

  • Italy

  • rest of Europe

  • United Kingdom

  • France

  • Asia Pacific

  • China

  • India

  • Japan

  • South Korea

  • Rest of Asia Pacific

  • LAMEA

  • Latin America

  • middle East

  • Africa

For more information about this report, visit https://www.researchandmarkets.com/r/cocgr5

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