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Cult of the Lamb Review

It’s been a long time since I’ve had a real obsession with a game. The older I get, the more precious my time on this earth seems to me. Seen through that lens, I usually find them pretty easy, even if I’m required to play a game for work. That was not the case with cult of the Lamba game that has kept me up past 2am more than once while reviewing it.

cult of the Lamb is the quintessential game where you say, “Just one more round.” Structured around a perfectly timed day-night cycle, the game lulls you into a rhythm. In the morning you feed your cult before your daily worship. By noon, everyone is hard at work gathering resources and generating devotion. In the evening you can roll through your camp and collect the fruits of your cult’s labors. Then it’s bedtime, giving you a moment to clear up a few unanswered questions while your cult members sleep peacefully in their tents—or on the cold, wet ground, if you’re that kind of cult leader.

As I said in my preview cult of the LambThe cutesy aesthetic of not only lends irony to the darker themes of demonic worship and religious brainwashing (not that those themes are ever really developed as the game progresses). Instead, Massive Monster’s adorable art style is an effective tool in getting you to care about the members of your cult almost immediately. I wanted them to live their best lives and I wanted them to love me for no other reason than they were so damn cute. And like they were Pokemon, I wanted to catch them all.

I loved my little cult so much I didn’t want anyone to leave. I didn’t want anyone to get lost. So I built better tents for them to sleep in. I planted better food for them. I’ve done everything they asked me to do, even if it meant jailing another cult member for stealing. Also, I usually released the prisoners after a day and gave them a homemade necklace as a consolation gift just to say, “No hard feelings.” I danced with them, paid them, gave them weekends off, and we all stumbled once in a while together about balls. If I left them alone too long while I slayed heretics, I made sure to reward their patience with a feast. All I asked for in return was their dedication, their work, their bodies just for the occasional demonic possessionand, when the time came, her life.

Then it was over. I have killed all heretics. My duty was done. I felt empty. What was my goal now? What was the point of that? Sure, that could be said about many games, especially those that don’t have particularly compelling stories. But this time I felt worse, like I was waiting for something that never came. While there was definitely more of everything I liked cult of the Lamb When I watched it, the game didn’t get any more interesting. Sure, I’ve added a few buildings and unlocked new rituals and gained new followers, but the game has only expanded. It never deepened.

That sense of expansion over depth might have something to do with it cult of the Lamb is basically two games in one. The first game is a cult management sim where you do all the fun things I mentioned before such as: B. Farming and preaching. The second game is a 2D roguelike where you have to fight your way through randomly generated enemy-filled rooms with randomly assigned weapons until you either defeat a boss or die. While there’s the slightest hint of a story that will get you closer to your goal, the real motivation is gathering resources and followers while slaying heretical infidels from The One Who Waits.

cult of the LambCombat is easy – maybe a bit too easy, at least on medium difficulty. I’ve only died once in my entire time with the game, and that’s coming from someone who barely made it through a successful run of Hades. Part of that might be how quickly and efficiently I leveled up my cult (more on that later), but I think so cult of the Lamb shouldn’t be a terribly difficult game. There are only a handful of enemy types in each of the four combat zones, and while many of them are unique to their specific zones, they tend to have similar attacks.

The list of weapon types offered is also relatively short. There is a dagger, sword, axe, hammer and gauntlets. While each of these can have their own passive benefits (like poisoning enemies or spawning a ghost from a dead enemy attacking another enemy), their usage essentially feels the same. The only weapon that felt completely unique was the hammer, which was long to draw but devastating. It was easily my favorite weapon in the game since you have to time your attacks better than the others.

Curses are the other tool you get to eliminate your enemies. These are essentially magic attacks that use a mana pool that you have to charge up by killing enemies. Like the weapons themselves, there are only a handful of curses in the game, although the effects they can have change as well. For example, a curse is just a powerful sword attack, although you can get a sword attack that summons ghosts or one that freezes enemies. While the curses really feel different, there aren’t that many of them either.

If it sounds like I’ve found the fight in cult of the shadow Being superficial is because I kinda did it, but that doesn’t mean I didn’t enjoy it either. For one thing, there are tarot cards that you can unlock and get randomly during your battle runs that grant you temporary buffs, and these can affect how you play, or at least how strong you feel. You can also unlock a structure in your camp that allows you to temporarily turn your followers into demons and follow you into battle. Experimenting with these elements can be fun and add variety to your game.

The main reason I enjoyed it cult of the Lamb‘s fight, however, was because of its context. Venturing out into the wilderness to slay heretics had meaning because I was doing it in the service of my cult. It helped separate… I wouldn’t want to say the “monotony” of managing my cult, but it added a nice rhythm to my time with the game. I would spend a few days in camp, amassing wealth and resources and earning my cult’s devotion, and then embark on a heretic adventure. But beyond that, I didn’t just kill enemies for myself. I killed enemies so I could bring goods to my loyal followers.

There is a satisfying synergy between the two halves of cult of the Lamb. The bones I’ve earned from killing my enemies could be spent on rituals at home. These rituals could make my cult followers happier, more productive, or more dedicated. The more devotion (an actual in-game resource) they gave me by praying to the camp’s central idol, the more I was able to level up the camp by unlocking new buildings like farms and mines. The more items I farmed and mined, the more gold I could earn, which I could then spend on tarot cards or turn into gold bars that I would use to build more advanced versions of mines, camps, and more.

In this way, cult of the Lamb‘s systems mesh well, but just like combat, the cult management aspect just felt too easy. About halfway through my time with the game, I already had more resources than I would ever really need. I never ran out of lumber, rocks, or food, and if I ever ran out of gold I could just sell any excess mushrooms or materials I had. The game’s economy felt broken, and as someone who never really delved too deeply into these types of systems in similar games, I found it odd how easy it was for me to basically never have to worry about resources .

On the other hand, there were other options cult of the Lamb seemed a little too user-unfriendly. One of the main concerns is whether or not your camp is clean and sanitary as your followers will defecate and throw up occasionally. One of the solutions is to build a janitor’s closet that randomly assigns a cult member to clean up the mess. The other solution is to give your followers a place to do their business in the form of an outhouse. The problem with the outhouses is that they can fill up and overflow, requiring you to occasionally clean them out (which will conveniently net you some fertilizer to use on your farms). Now you might think that the caretaker would also clean the outhouse and dump the manure into the special dumpster next to the farm that is designated for manure storage. But the caretaker seemingly ignores the clutter that accumulates in the outbuilding, leaving you to constantly check on it.

This is just one example where cult of the Lamb‘s management sim half feels lacking. As another example, followers assigned to farms won’t wait for crops to fully grow, thus earning you seeds that you can then turn into more crops. Instead, they pick them just early enough that you miss out on that added bonus. If the idea is to have your cult working for you, why did I feel like I was doing the dirty work all the time? Then there’s the fact that you can’t move or remove buildings once you’ve placed them, which was aesthetically unappealing but not necessarily groundbreaking. Ultimately, the management side of the game, while immersive and expansive, also felt a bit shallow.

It may sound like I have a lot of complaints about this cult of the Lamb, but the fact of the matter is that it didn’t really stop me from enjoying my time with the game less – other than constantly having to clean the outbuildings. But just because something is a little superficial doesn’t mean it can’t be fun. As I write this review, the latest season of the British reality show island of love airing in the US Like my cult’s followers, his contestants are all trapped on a small piece of land, performing the same tasks over and over again (in this case, “plugging” and toe-sucking). Sometimes they play games, but winning usually doesn’t do you any good. The rest of the time, the contestants—who are all influencers or models—lounge around a pool.

And you know what? I love it. It’s one of the most shallow, repetitive shows I’ve ever seen, but it’s also one of the funniest shows on TV. Sometimes silly, shallow fun is just what you need, even if that means it’s not exactly the most fulfilling experience. I don’t always want to have to work hard. Sometimes I just want something to obsess over. Maybe I just want to be brainwashed.

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